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Ebook Download Warhammer Fantasy Roleplay: Old World Bestiary, Vol. 1, by T. S. Luikart

Ebook Download Warhammer Fantasy Roleplay: Old World Bestiary, Vol. 1, by T. S. Luikart

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Warhammer Fantasy Roleplay: Old World Bestiary, Vol. 1, by T. S. Luikart

Warhammer Fantasy Roleplay: Old World Bestiary, Vol. 1, by T. S. Luikart


Warhammer Fantasy Roleplay: Old World Bestiary, Vol. 1, by T. S. Luikart


Ebook Download Warhammer Fantasy Roleplay: Old World Bestiary, Vol. 1, by T. S. Luikart

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Warhammer Fantasy Roleplay: Old World Bestiary, Vol. 1, by T. S. Luikart

About the Author

Green Ronin Publishing was founded in 2000 by game industry veterans Chris Pramas, Nicole Lindroos, and Hal Mangold. The company has published over 50 books since then, establishing a reputation for innovation and quality that is second to none in the RPG industry. Its award-winning products include Mutants & Masterminds, Book of the Righteous, and Freeport: The City of Adventure. Point your browser to www.greenronin.com for more info.

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Product details

Age Range: 12 and up

Hardcover: 127 pages

Publisher: Black Industries (May 17, 2005)

Language: English

ISBN-10: 1844162265

ISBN-13: 978-1844162260

Product Dimensions:

8.8 x 0.5 x 11.2 inches

Shipping Weight: 1.2 pounds

Average Customer Review:

4.5 out of 5 stars

11 customer reviews

Amazon Best Sellers Rank:

#936,007 in Books (See Top 100 in Books)

This is one of the best 'Monster Manuals' I have read.Written for Games Workshop's late, lamented fantasy setting the Bestiary is full of fun treatments of classic monsters. Each chapter deals with a different sort of monster (Orcs, chaos, lizardmen etc) and each monster listing starts with a collection of anecdotes, quotes and myths about different monsters before outlining the creature. The actual stats and rules are collected in the back making the front section uninterrupted and unmarred by rules. You can take the background and use it for any game.The rules section has an amusing mechanic, the Slaughter Margin. They give the stats of a veteran soldier 'Johan Smidt' and then estimate how hard a time each monster would give him. Each monster is rated 'easy' to 'impossible'.This is a beautiful book too, full color and richly illustrated. A good buy.

This book is set up in two parts- your usual stats block for monsters at the back of the book, and the very creative and adventure-hooky descriptions, myths, hearsay and accounts in the front. It's a fun way to have some new ideas about the monsters in your adventures and really adds color to the creatures. Everything from witchunter's journals to the ravings of peasants are included.I use this book currently for a Dungeon World campaign, as the first part of the book is useful on its own and I can ignore the stat blocks in the back. I imagine the same would be true for any fantasy campaign.

This book did help me alot when it came to adding new monsters to my games since it has alot of the monsters in the warhammer world. It does not have all of them of course but I did not expect it to. The only down part to the book was the fact that it added no new monsters or any kind of varations on the monsters in there unless they where chaos monsters. I would have liked to see a good amount of new monster types in the book.

This is a must have for those Game Masters that want to try to run a game of Warhammer...It gives the players a read on the monsters but no clue as to their abilities... given from peoples, a scribes and the monsters point of viewthe Game Masters section give the game statistics and special rules for using them... as well as some ideas on how they fight

This is a really great book. I love that it has a player's section and a GM's section - it's nice to have a game book that's as much fluff as crunch.

An excellent "Monster Manual" for WHFRP, I really like the slaughter margin for an idea of how tough a competitor is. The squig ranking surprised me, but perhaps that is my WH40k background showing itsself. Bit harder with no bolters or chainswords around.A nice way of doing it with the crunch separate from the narrative bits. Also love the skaven comments on everyone, especially "Avoid".

I have to say I like this "monster companion" much more than some of the other rpgs that are out there at the moment. Instead of giving one or two paragraphs about the monster, and the main focus being on the statistics of the monster, this supplement to the WFRPG is a delight. It examines the ins and out of what makes up a creature in the Warhammer world, whether the normal orc style bad guy to the demons and the dragons. This is not an index of monsters, this is (and this might sound silly) the National Geographics of monster exploration. What makes up a creature in the Warhammer world? What provokes the creature on and off the battlefield or dungeon or city, what action does the creature normally take in day to day, why does the monster do as he does? A GM worth his or her salt will look at this book and truly see villains and creatures to be encountered in the vast campaign of Warhammer, not some lvl 2 goblin that is placed in room 5 like some games are designed. We GMs are tired of just having creatures for the sake of placing them into some room to be encountered, after encountering another creature beforehand in the earlier room. We GMs, like this book hands us, want meat in our creatures, we want them to have their own reasons and whys, we want them to have their own character for the sake of the game world's dynamics. What might be a simple orc encountered in a dungeon in another game, becomes a 3-dimensional villain in this game's makeup.

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Warhammer Fantasy Roleplay: Old World Bestiary, Vol. 1, by T. S. Luikart PDF

Warhammer Fantasy Roleplay: Old World Bestiary, Vol. 1, by T. S. Luikart PDF

Warhammer Fantasy Roleplay: Old World Bestiary, Vol. 1, by T. S. Luikart PDF
Warhammer Fantasy Roleplay: Old World Bestiary, Vol. 1, by T. S. Luikart PDF

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