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Senin, 01 Oktober 2012

Get Free Ebook Unity in Action: Multiplatform Game Development in C# with Unity 5

Get Free Ebook Unity in Action: Multiplatform Game Development in C# with Unity 5

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Unity in Action: Multiplatform Game Development in C# with Unity 5

Unity in Action: Multiplatform Game Development in C# with Unity 5


Unity in Action: Multiplatform Game Development in C# with Unity 5


Get Free Ebook Unity in Action: Multiplatform Game Development in C# with Unity 5

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Unity in Action: Multiplatform Game Development in C# with Unity 5

About the Author

Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago."Joe Hocking wastes none of your time and gets you coding fast." - from the foreword by Jesse Schell, Author of "The Art of Design"

Read more

Product details

Paperback: 352 pages

Publisher: Manning Publications; 1 edition (June 29, 2015)

Language: English

ISBN-10: 161729232X

ISBN-13: 978-1617292323

Product Dimensions:

7 x 1 x 9 inches

Shipping Weight: 1.2 pounds (View shipping rates and policies)

Average Customer Review:

4.4 out of 5 stars

58 customer reviews

Amazon Best Sellers Rank:

#219,661 in Books (See Top 100 in Books)

If you are a C# programmer this is the book to get for tapping Unity game platform power. If your are not, but you have an expertise in another language, such as C or Java you can still follow the logic and use the cook-book type C# recipes for your project.It is a well written book and its author's approach is sound and effective. Through the chapters you develop a project from the beginning to the end, as opposed to the approach that I have seem in other books consisting in giving you chunks of code that have no relation to each other. I like this book because you can see the progress of the project chapter after chapter. The author conveys difficult ideas in simple ways.I wish all computer books would be written with at least this level of succinct clarityThank you, Joe.

This book really is excellent. I a couple of hours I was moving around a room I created using the keyboard and mouse in 3 dimensions. Very cool! This was perfect for me. I am a C# programmer but I have never programmed a game or used Unity before. This is getting me up to speed and I learn more with every page. I had attempted to jump into Mac game development with XCode and Swift but just could not get started. Unity is making perfect sense with this book as a guide. Highly recommended.

Well written and easy to follow, especially considering the highly technical subject. I can't recommend this enough for anyone wanting a jump-start with Unity. Unfortunately, the price is higher than what a lot of game-dev dreaming kids will be able to afford.There really isn't much here that isn't covered by the extensive online Unity documentation and tutorials, but my cheap-ass went that route at first myself and was left frustrated and stumped by all of the holes in what I was learning. This book puts it all together and explains it well in one understandable start-to-finish guide that you just can't really find anywhere else. Following along with the book helps give you the momentum and confidence you need for starting out.I'd have liked the book to touch on a few more key subjects, but was overall very happy. I still go back to reference it occasionally, months later while working on my own project. I strongly recommend downloading the free online PDF for that reason; being able to search for keywords is very nice. Later portions of the book build on previous chapters, which also makes that search helpful. The code in my book didn't work for downloading my PDF, but the publisher was very friendly and responsive daily with me via email to help resolve the situation.

I've had an interest in developing games for years, but never had the motivation, either because of the feeling of being overwhelmed, or just from the lack of resources. I finally decided to give Unity a shot on a whim, and picked up this book before even opening it. I can say without a doubt, I wouldn't be making the progress I've done in the past couple of weeks without this.As a programmer, but with no C# experience, Joe Hocking does an amazing job of introducing you to Unity scripting and rapidly integrating small scripts that serve as fundamental components to building a game. The examples are to the point, and are fairly quick to breeze through!

Most people who look at IT or CS majors think that everything is done with a teacher giving long lectures, and students just knowing how it all works. The reality is the teacher picks out a good book that can be used as a reference with other projects, and shows clean code with good explanations. The teacher often uses the book as the lecture, and the students find tutorials online to further any specific need. That sounds counter intuitive to charging students hundreds of dollars for a single class, but it is actually the teacher finding the right book, and knowing how to fix the code when it screws up.Unity in Action teaches with good clean code, that gives ideas on how to alter it for more interesting results. I went in thinking of this as if it was a class, only at my own time and pace. But I am learning, have good references to what I need to do, and how it works, plus the ability to alter the code to try out new ideas. Right now I am trying to get a sphere to grow bigger if you kill it. Everything up to the growing bigger is given in the book, and I am searching for the simple command to make it grow larger before it dies. The enemies are running around with twisting cubes around them, and will grow bigger and change color when shot. Everything is there, plus the opportunity to find out more and try out ideas.For a class, whether through university or your own personal time, this book is a great start into Unity engine.

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Unity in Action: Multiplatform Game Development in C# with Unity 5 PDF
Unity in Action: Multiplatform Game Development in C# with Unity 5 PDF