Selasa, 01 Mei 2012

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Having some experiences to locate the good publication will certainly not make you stopped working in selecting other book to read. As this book, you may not regret and also feel uncertainty to pick it as your reading material. This has actually proven that it has excellent web content, excellent outcome, likelihood, and good condition. The writer has produced this publication with extremely fantastic product to read by everybody. This is just what makes the people intend to read this book.






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Product details

File Size: 3511 KB

Print Length: 146 pages

Publisher: Packt Publishing (August 26, 2013)

Publication Date: August 26, 2013

Sold by: Amazon Digital Services LLC

Language: English

ISBN-10: 1849694818

ISBN-13: 978-1849694810

ASIN: B00ESX1AFO

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Amazon Best Sellers Rank:

#2,177,212 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

This is not a book for novices. If you are experienced with DirectX 10 and are interested in creating Windows Store games, this will set you on the right path, but will leave you wanting for more depth.

DirectX 11.1 Game Programming is a short book (146 pages) that introduces readers to programming Metro-style applications using DirectX 11.1. I found the majority of the DirectX 11 content to be mostly a rehash of what is freely available in the documentation and samples online at the Microsoft Dev Center. The only parts I found interesting were the Graphics Diagnostics discussion of Visual Studio 2012 (which I was unfamiliar with) and the short comparison discussion on different multithreading techniques. Other than that, the examples were largely uninteresting and the amount of time spent on each topic is so short and high level, readers will most likely get more out of just downloading a sample from the Dev Center and reading the documentation.

This book is a practical guide that introduce DirectX 11.1 technology in order to develop Windows 8 Store App. Pooya Eimandar (the author) in about 150 pages will show how to utilize DirectX 11.1, XAML and C++/CX in order to develop graphical applications.As prerequisite, the reader should have basic knowledge of C++/CX programming and some experience of DirectX 10/11 programming may be useful but not is not required. If you don't have a good C++/CX coding skill but you master C++/CLI don't worry, the syntax is similar ;)Chapter One, Say Hello to DirectX 11.1, covers the new features of Windows 8,DirectX 11.1, and the new extension of C++ called C++/CX. This chapter alsocovers how to set up a framework and initialize the Direct3D device.Chapter Two, Getting Started with HLSL, provides you with a preliminary knowledge ofthe new features of HLSL in DirectX 11.1 and explains how to interact with buffers inDirect3D. It also introduces the new additions of Direct2D for Windows 8.Chapter Three, Rendering a 3D Scene, presents the details of system usages and how to usethe Visual Studio Model Editor to render models. This chapter also covers how tohandle inputs, cameras, and finally integrate XAML and Direct3D.Chapter Four, Tessellation, introduces the tessellation stages. It also outlines how to usethe graphics debugging feature in Visual Studio 2012.Chapter Five, Multithreading, introduces the C++ AMP library and the Compute Shaderstage and compares the performances of both.I really appreciate this chapter, I think that C++ AMP library can help many developer not only in game development and should utilized to improve own application's performanceIn conclusion...If you are a C++ developer and want to start to develop DirectX based Windows 8 Store Apps, this book it's a good start! Of course, in only 150 pages you cannot expect to learn 3D games programming but I think that studying the code you can develop by yourself a simple Windows 8 game ;)A note to author:Utilize "Modern UI" instead of "Metro". Microsoft no longer utilize "Metro"!

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